A core element of the charm within the *Final Fantasy* Universes Beyond release for *Magic: The Gathering* is the fashion so many cards tell well-known tales. Consider Tidus, Blitzball Star, which gives a portrait of the character at the outset of *Final Fantasy 10*: a renowned sports star whose signature move is a specialized shot that knocks a defender aside. The gameplay rules mirror this in nuanced ways. These kinds of flavor is widespread throughout the entire Final Fantasy offering, and some are not joyful stories. A number act as poignant callbacks of emotional events fans remember vividly decades later.
"Emotional tales are a key part of the Final Fantasy series," noted a senior designer on the set. "They created some general rules, but finally, it was mostly on a case-by-case basis."
While the Zack Fair card isn't a tournament staple, it represents one of the release's most refined pieces of storytelling through mechanics. It masterfully echoes one of *Final Fantasy 7*'s most crucial cinematic moments with great effect, all while leveraging some of the expansion's key systems. And while it steers clear of spoiling anything, those who know the tale will immediately grasp the meaning embedded in it.
At a cost of one mana of white (the alignment of protagonists) in this set, Zack Fair enters with a starting power and toughness of 0/1 but enters with a +1/+1 marker. By paying one generic mana, you can destroy the card to give another creature you control protection from destruction and transfer all of Zack’s counters, as well as an gear, onto that chosen creature.
This design portrays a sequence FF fans are extremely know well, a moment that has been reimagined again and again — in the classic *FF7*, *Crisis Core*, and even reimagined retellings in *FF7 Remake*. But somehow it lands just as hard here, communicated solely through rules text. Zack gives his life to save Cloud, who then takes up the Buster Sword as his own.
A bit of context, and consider this your *FF7* warning: Prior to the main events of the game, Zack and Cloud are left for dead after a clash with Sephiroth. After years of imprisonment, the pair break free. Throughout this period, Cloud is comatose, but Zack ensures to take care of his comrade. They finally arrive at the plains outside Midgar before Zack is fatally wounded by forces. Left behind, Cloud in that moment claims Zack’s Buster Sword and assumes the role of a elite SOLDIER, setting the stage for the start of *FF7*.
Through gameplay, the rules in essence let you relive this entire event. The Buster Sword is featured as a powerful piece of armament in the collection that requires three mana and gives the equipped creature +3/+2. Therefore, using six mana, you can turn Zack into a formidable 4/6 while the Buster Sword equipped.
The Cloud Strife card also has intentional synergy with the Buster Sword, allowing you to look through your library for an weapon card. In combination, these three cards play out like this: You cast Zack, and he gets the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword from your deck. Then you summon and give it to Zack.
Owing to the manner Zack’s signature action is structured, you can potentially use it during combat, meaning you can “intercept” an attack and activate it to negate the damage entirely. This allows you to make this play at any time, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a strong 6/4 that, whenever he strikes a player, lets you draw two cards and cast two cards at no cost. This is just the kind of experience referred to when discussing “flavorful design” — not revealing the scene, but letting the card design evoke the memory.
But the narrative here is incredibly rich, and it extends beyond just these cards. The Jenova card appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which also becomes a Mutant. This in a way implies that Zack’s starting +1/+1 token is, in a way, the SOLDIER enhancement he received, which included experimentation with Jenova cells. It's a tiny connection, but one that implicitly connects the entire SOLDIER program to the +1/+1 counter theme in the expansion.
Zack’s card doesn't show his death, or Cloud’s breakdown, or the stormy location where it happens. It doesn't have to. *Magic* lets you relive the moment yourself. You choose the ultimate play. You hand over the weapon on. And for a brief second, while enjoying a strategy game, you are reminded of why *Final Fantasy 7* is still the most impactful game in the series for many fans.
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